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	<title>BREEED.com</title>
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	<link>http://www.breeed.com</link>
	<description>Blog</description>
	<lastBuildDate>Thu, 27 Dec 2012 14:35:08 +0000</lastBuildDate>
	<language>en-US</language>
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		<item>
		<title>Midtown Madness Vehicle Creation Kit</title>
		<link>http://www.breeed.com/midtown-madness-vehicle-creation-kit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=midtown-madness-vehicle-creation-kit</link>
		<comments>http://www.breeed.com/midtown-madness-vehicle-creation-kit/#comments</comments>
		<pubDate>Thu, 27 Dec 2012 09:32:33 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=209</guid>
		<description><![CDATA[Midtown Madness is a way old game. I got it back in 1999 and in my perspective, it was the greatest racing games ever made. Now, The vehicle Creation Kit is a tool wich allows you to modify the game, which was the most fun part of the game. It was simply always changing. Well, [...]]]></description>
				<content:encoded><![CDATA[<p>Midtown Madness is a way old game. I got it back in 1999 and in my perspective, it was the greatest racing games ever made.</p>
<p>Now, The vehicle Creation Kit is a tool wich allows you to modify the game, which was the most fun part of the game. It was simply<br />
always changing. Well, since the game is now so dated that the websites that used to support the shit out of this game are now getting offline by the day, I decided to at least get some stuff online so the modding can keep taking place. </p>
<p>So, the first one, The vehicle creation kit:</p>
<p><a href="http://www.breeed.com/DLFiles/MMVehicleCreationKit.zip">Download</a></p>
<p>Secondly, DeAr, a little program for unpacking .ar files. </p>
<p><a href="http://www.breeed.com/DLFiles/deAR.zip">Download</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bird knows his moves</title>
		<link>http://www.breeed.com/bird-knows-his-moves/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bird-knows-his-moves</link>
		<comments>http://www.breeed.com/bird-knows-his-moves/#comments</comments>
		<pubDate>Sat, 01 Dec 2012 12:16:11 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=202</guid>
		<description><![CDATA[Funny movie of a bird trying to catch a meal. Made the music myself, de video was recorded with a Nikon D90. All post-work was done in Adobe After Effects.]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/DcnT4hQXTPI?feature=player_detailpage" frameborder="0" allowfullscreen></iframe><br />
<ul class='mp-share-buttons' style='display: inline;'><li class='mp-share-buttons-fb' style='float: left; list-style: none !important;'><iframe src='http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.breeed.com%2Fbird-knows-his-moves%2F&amp;send=false&amp;layout=button_count&amp;width=100&amp;show_faces=false&amp;action=like&amp;colorscheme=light&amp;font=arial&amp;height=21' scrolling='no' frameborder='0' style='border:none; overflow:hidden; width:100px; height:21px;' allowTransparency='true'></iframe></li><li class='mp-share-buttons-tw' style='float: left; list-style: none !important; width: 100px;'><a href='http://twitter.com/share?url=http%3A%2F%2Fwww.breeed.com%2F%3Fp%3D202&amp;counturl=http%3A%2F%2Fwww.breeed.com%2Fbird-knows-his-moves%2F' class='twitter-share-button' data-count='horizontal' data-via=''></a></li><li class='mp-share-buttons-su' style='float: left; list-style: none !important; width: 100px;'><script src='http://www.stumbleupon.com/hostedbadge.php?s=1&r=http%3A%2F%2Fwww.breeed.com%2Fbird-knows-his-moves%2F'></script></li></ul><div class='mp-share-clear-fix' style='clear: both;'></div></p>
<p>Funny movie of a bird trying to catch a meal.</p>
<p>Made the music myself, de video was recorded with a Nikon D90.<br />
All post-work was done in Adobe After Effects.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Cat is being hyperactive&#8230; obviously</title>
		<link>http://www.breeed.com/my-cat-is-being-hyperactive-obviously/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=my-cat-is-being-hyperactive-obviously</link>
		<comments>http://www.breeed.com/my-cat-is-being-hyperactive-obviously/#comments</comments>
		<pubDate>Mon, 12 Nov 2012 16:57:17 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=190</guid>
		<description><![CDATA[My cat is a lazy bastard. Made the music myself, de video was recorded with a Nikon D90]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/VTXHfQMfd5U?feature=player_detailpage" frameborder="0" allowfullscreen></iframe><br />
<ul class='mp-share-buttons' style='display: inline;'><li class='mp-share-buttons-fb' style='float: left; list-style: none !important;'><iframe src='http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.breeed.com%2Fmy-cat-is-being-hyperactive-obviously%2F&amp;send=false&amp;layout=button_count&amp;width=100&amp;show_faces=false&amp;action=like&amp;colorscheme=light&amp;font=arial&amp;height=21' scrolling='no' frameborder='0' style='border:none; overflow:hidden; width:100px; height:21px;' allowTransparency='true'></iframe></li><li class='mp-share-buttons-tw' style='float: left; list-style: none !important; width: 100px;'><a href='http://twitter.com/share?url=http%3A%2F%2Fwww.breeed.com%2F%3Fp%3D190&amp;counturl=http%3A%2F%2Fwww.breeed.com%2Fmy-cat-is-being-hyperactive-obviously%2F' class='twitter-share-button' data-count='horizontal' data-via=''></a></li><li class='mp-share-buttons-su' style='float: left; list-style: none !important; width: 100px;'><script src='http://www.stumbleupon.com/hostedbadge.php?s=1&r=http%3A%2F%2Fwww.breeed.com%2Fmy-cat-is-being-hyperactive-obviously%2F'></script></li></ul><div class='mp-share-clear-fix' style='clear: both;'></div></p>
<p>My cat is a lazy bastard.</p>
<p>Made the music myself, de video was recorded with a Nikon D90</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Thought of the Rotterdam Bombardement (Architecture Final presentation)</title>
		<link>http://www.breeed.com/thought-of-the-rotterdam-bombardement-architecture-final-presentation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thought-of-the-rotterdam-bombardement-architecture-final-presentation</link>
		<comments>http://www.breeed.com/thought-of-the-rotterdam-bombardement-architecture-final-presentation/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 11:04:48 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=168</guid>
		<description><![CDATA[Just wanting to show you guys what I&#8217;ve been working on the past few weeks (besides the other school related stuff). Below you can see the end result of my Architecture Course. It&#8217;s a monument devoted to the bombardement of Rotterdam. Interior shots: A detailed shot of the propellor in the roof symbolizing the unsafeness [...]]]></description>
				<content:encoded><![CDATA[<p>Just wanting to show you guys what I&#8217;ve been working on the past few weeks (besides the other school related stuff).</p>
<p>Below you can see the end result of my Architecture Course. It&#8217;s a monument devoted to the bombardement of Rotterdam.<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/04/render_1_out.jpg"><img class="aligncenter size-large wp-image-171" title="Render_exterior" src="http://www.breeed.com/wp-content/uploads/2012/04/render_1_out-1024x307.jpg" alt="" width="627" height="187" /></a></p>
<p>Interior shots:<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/04/2_out.jpg"><img class="aligncenter size-large wp-image-169" title="2_out" src="http://www.breeed.com/wp-content/uploads/2012/04/2_out-682x1024.jpg" alt="" width="627" height="941" /></a></p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/04/interieur_out.jpg"><img class="aligncenter size-full wp-image-172" title="interieur_out" src="http://www.breeed.com/wp-content/uploads/2012/04/interieur_out.jpg" alt="" width="800" height="600" /></a></p>
<p>A detailed shot of the propellor in the roof symbolizing the unsafeness of your house during the bombardement.<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/04/detail_out.jpg"><img class="aligncenter size-full wp-image-170" title="detail_out" src="http://www.breeed.com/wp-content/uploads/2012/04/detail_out.jpg" alt="" width="800" height="600" /></a></p>
<p>The location (Stroveer, Rotterdam)<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/04/locatie_1.jpg"><img class="aligncenter size-large wp-image-174" title="location" src="http://www.breeed.com/wp-content/uploads/2012/04/locatie_1-1024x385.jpg" alt="" width="627" height="235" /></a></p>
<p>Feel free to share if you like!<br />
<ul class='mp-share-buttons' style='display: inline;'><li class='mp-share-buttons-fb' style='float: left; list-style: none !important;'><iframe src='http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.breeed.com%2Fthought-of-the-rotterdam-bombardement-architecture-final-presentation%2F&amp;send=false&amp;layout=button_count&amp;width=100&amp;show_faces=false&amp;action=like&amp;colorscheme=light&amp;font=arial&amp;height=21' scrolling='no' frameborder='0' style='border:none; overflow:hidden; width:100px; height:21px;' allowTransparency='true'></iframe></li><li class='mp-share-buttons-tw' style='float: left; list-style: none !important; width: 100px;'><a href='http://twitter.com/share?url=http%3A%2F%2Fwww.breeed.com%2F%3Fp%3D168&amp;counturl=http%3A%2F%2Fwww.breeed.com%2Fthought-of-the-rotterdam-bombardement-architecture-final-presentation%2F' class='twitter-share-button' data-count='horizontal' data-via=''></a></li><li class='mp-share-buttons-su' style='float: left; list-style: none !important; width: 100px;'><script src='http://www.stumbleupon.com/hostedbadge.php?s=1&r=http%3A%2F%2Fwww.breeed.com%2Fthought-of-the-rotterdam-bombardement-architecture-final-presentation%2F'></script></li></ul><div class='mp-share-clear-fix' style='clear: both;'></div></p>
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		</item>
		<item>
		<title>Architecture render</title>
		<link>http://www.breeed.com/architecture-render/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=architecture-render</link>
		<comments>http://www.breeed.com/architecture-render/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 16:15:54 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=160</guid>
		<description><![CDATA[One Of my final renders Rendered with Vray 1.4 took about an hour to render Did some post-processing in Photoshop, tried to keep it nice and subtle!]]></description>
				<content:encoded><![CDATA[<p>One Of my final renders<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/04/final_1_out.jpg"><img class="size-large wp-image-161" title="Architecture Render" src="http://www.breeed.com/wp-content/uploads/2012/04/final_1_out-577x1024.jpg" alt="Flying Architecture" width="577" height="1024" /></a></p>
<p>Rendered with Vray 1.4 took about an hour to render<br />
Did some post-processing in Photoshop, tried to keep it nice and subtle!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Slight rework</title>
		<link>http://www.breeed.com/slight-rework/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=slight-rework</link>
		<comments>http://www.breeed.com/slight-rework/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 17:27:35 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Falling Water]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=155</guid>
		<description><![CDATA[Currently I&#8217;m rebuilding the house. I got annoyed with the fact that the building wasn&#8217;t correct (stairs in the wrong place, ceilingheight was wrong etc.). So I decided to rebuild the model and this time export it as FBX file. (say whut?!, yes, the first version was in ASE parts assembled). For non-UDK users, The [...]]]></description>
				<content:encoded><![CDATA[<p>Currently I&#8217;m rebuilding the house. I got annoyed with the fact that the building wasn&#8217;t correct (stairs in the wrong place, ceilingheight was wrong etc.). So I decided to rebuild the model and this time export it as FBX file. (say whut?!, yes, the first version was in ASE parts assembled).</p>
<p>For non-UDK users, The first version is made up out of different parts. The problem was that the dimensions where wrong. To fix that I could do two things:</p>
<p>1. continuing hiding the bad sides of the thing</p>
<p>2. Start over and do it good this time.</p>
<p>Well, I&#8217;m choosing number 2.</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/03/23-03-2012.jpg"><img class="aligncenter size-large wp-image-156" title="23-03-2012" src="http://www.breeed.com/wp-content/uploads/2012/03/23-03-2012-1024x502.jpg" alt="" width="627" height="307" /></a></p>
<p>This is the last screenshot Ingame I made. I was trying to recreate a &#8220;vintage&#8221; look through post processing&#8230;</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/03/13-2-12.jpg"><img class="aligncenter size-large wp-image-157" title="13-2-12" src="http://www.breeed.com/wp-content/uploads/2012/03/13-2-12-1024x576.jpg" alt="" width="627" height="352" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flying Architecture</title>
		<link>http://www.breeed.com/flying-architecture/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flying-architecture</link>
		<comments>http://www.breeed.com/flying-architecture/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 13:17:34 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=150</guid>
		<description><![CDATA[very first sketch of an architecure  course I liked the idea of having a building in constant motion by having the sky as a background. Too bad I didn&#8217;t have a good background image, but the final will be a short movie showing the concept. Rendered in Vray 1.4&#8230; Let me know what you think!]]></description>
				<content:encoded><![CDATA[<p>very first sketch of an architecure  course</p>
<p>I liked the idea of having a building in constant motion by having the sky as a background.</p>
<p>Too bad I didn&#8217;t have a good background image, but the final will be a short movie showing the concept.<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/03/render-4.jpg"><img class="aligncenter size-large wp-image-152" title="render 4" src="http://www.breeed.com/wp-content/uploads/2012/03/render-4-1024x768.jpg" alt="" width="627" height="470" /></a></p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/03/render3.jpg"><img class="aligncenter size-large wp-image-151" title="render3" src="http://www.breeed.com/wp-content/uploads/2012/03/render3-1024x768.jpg" alt="" width="627" height="470" /></a></p>
<p>Rendered in Vray 1.4&#8230; Let me know what you think! <img src='http://www.breeed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Renzo Gracie Holland logo</title>
		<link>http://www.breeed.com/renzo-gracie-holland-logo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=renzo-gracie-holland-logo</link>
		<comments>http://www.breeed.com/renzo-gracie-holland-logo/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 16:04:01 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=132</guid>
		<description><![CDATA[Made just for fun as a logo for Renzo Gracie Holland. Feel free to use it as you background or something&#8230; It&#8217;s 1920 x 1080 (Full HD size)]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.breeed.com/wp-content/uploads/2012/02/betongroot.jpg"><img class="aligncenter size-large wp-image-133" title="betongroot" src="http://www.breeed.com/wp-content/uploads/2012/02/betongroot-1024x576.jpg" alt="" width="627" height="352" /></a></p>
<p>Made just for fun as a logo for Renzo Gracie Holland. Feel free to use it as you background or something&#8230; It&#8217;s 1920 x 1080 (Full HD size)</p>
<ul class='mp-share-buttons' style='display: inline;'><li class='mp-share-buttons-fb' style='float: left; list-style: none !important;'><iframe src='http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.breeed.com%2Frenzo-gracie-holland-logo%2F&amp;send=false&amp;layout=button_count&amp;width=100&amp;show_faces=false&amp;action=like&amp;colorscheme=light&amp;font=arial&amp;height=21' scrolling='no' frameborder='0' style='border:none; overflow:hidden; width:100px; height:21px;' allowTransparency='true'></iframe></li><li class='mp-share-buttons-tw' style='float: left; list-style: none !important; width: 100px;'><a href='http://twitter.com/share?url=http%3A%2F%2Fwww.breeed.com%2F%3Fp%3D132&amp;counturl=http%3A%2F%2Fwww.breeed.com%2Frenzo-gracie-holland-logo%2F' class='twitter-share-button' data-count='horizontal' data-via=''></a></li><li class='mp-share-buttons-su' style='float: left; list-style: none !important; width: 100px;'><script src='http://www.stumbleupon.com/hostedbadge.php?s=1&r=http%3A%2F%2Fwww.breeed.com%2Frenzo-gracie-holland-logo%2F'></script></li></ul><div class='mp-share-clear-fix' style='clear: both;'></div>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Part 2: Making a Model in 3ds MAX and Zbrush. (and exporting it to UDK!)</title>
		<link>http://www.breeed.com/making-a-model-in-3ds-max-and-zbrush-2-and-exporting-it-to-udk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-a-model-in-3ds-max-and-zbrush-2-and-exporting-it-to-udk</link>
		<comments>http://www.breeed.com/making-a-model-in-3ds-max-and-zbrush-2-and-exporting-it-to-udk/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 15:33:22 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds MAX]]></category>
		<category><![CDATA[Pillow]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=109</guid>
		<description><![CDATA[After a long delay, many beers, coffee and school I&#8217;m back with part 2. In This part we will: - Import our model in 3ds MAX for Baking our texture, - Learn how to create a collision mesh for UDK - Fiddle a bit in Photoshop - Export the bunch, so we can import it [...]]]></description>
				<content:encoded><![CDATA[<p>After a long delay, many beers, coffee and school I&#8217;m back with part 2.</p>
<p>In This part we will:<br />
- Import our model in 3ds MAX for Baking our texture,<br />
- Learn how to create a collision mesh for UDK<br />
- Fiddle a bit in Photoshop<br />
- Export the bunch, so we can import it in UDK<br />
- In UDK we&#8217;ll tweak our material and then we&#8217;re done!</p>
<p>Right, So we had our model exported.<br />
Now we&#8217;ll go back to 3ds MAX and import our highpoly model.<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/02/9_importhighpoly.jpg"><img class="aligncenter size-large wp-image-113" title="9_importhighpoly" src="http://www.breeed.com/wp-content/uploads/2012/02/9_importhighpoly-1024x602.jpg" alt="" width="627" height="368" /></a></p>
<p>Now, this happens mostly. When you import you model in zBrush, it&#8217;s rotated.<br />
You can chose to set up your Axis-es when you import and export the models around,<br />
I advise you to do so when the model is complicated.</p>
<p>but for a slightly deformed box (pillow), I tend to skip that <img src='http://www.breeed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Now we&#8217;re going to create a box that exactly matches the outline of our High poly mesh.<br />
- Right click on the box you&#8217;ve created and click &#8220;convert to editable poly&#8221;.</p>
<p>In the following step I chose to Chamfer it.<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/02/10_chamfer-good-fit1.jpg"><img class="aligncenter size-large wp-image-115" title="10_chamfer good fit" src="http://www.breeed.com/wp-content/uploads/2012/02/10_chamfer-good-fit1-1024x274.jpg" alt="" width="627" height="167" /></a>I Chamfered the box so that it fits even beter around the high poly mesh.</p>
<p>Allright,</p>
<p>Let&#8217;s put an unwrap UVW modifier on our lowpoly mesh.</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/02/11_UVWunwrap.jpg"><img class="aligncenter size-large wp-image-116" title="11_UVWunwrap" src="http://www.breeed.com/wp-content/uploads/2012/02/11_UVWunwrap-1024x815.jpg" alt="" width="627" height="499" /></a>In the picture above I applied the unwrap UVW map modifier. And in the edit window I chosed to just flatten the map (mapping, Flatten, make shure all faces of you mesh are selected).</p>
<p>This leaves you with a bunch of faces that need to be welded together. Now I won&#8217;t be going into this subject to much, because there are waaaay beter tutorials out there that explain basic unwrapping of the UVW&#8217;s!</p>
<p>&nbsp;</p>
<p>Allright, so everything is Unwrapped and ready to go.</p>
<p>Now we&#8217;re going to Bake the height information of our high poly mesh on to the texture of the Lowpoly mesh.</p>
<p>To do so:</p>
<p>- Make shure your highpoly mesh isn&#8217;t hidden, frozen or isolated. Select your Low poly mesh,</p>
<p>- press &#8216;zero&#8217; to quickly open your render to texture window.</p>
<p>- A window pups up,</p>
<p>1. on top of this window theres an output section, this is the path where your redered texture will go.</p>
<p>2. then you&#8217;ll find a section with Projectionmapping, enable the clickbox and&#8230;</p>
<p>3. click on the &#8220;pick button&#8221; (besides the dropdownlist which says (No Projection Modifier))</p>
<p>4. Now further down there&#8217;s an expandible list which says Output.</p>
<p>5. scroll down, Click &#8220;add&#8221;</p>
<p>6. Select NormalsMap, press add elements</p>
<p>7. scroll down and select the settings mentioned in the image (lazy me <img src='http://www.breeed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , Make sure that the file type is *.TGA this is for UDK)</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/02/13_render-to-texture.jpg"><img class="aligncenter size-large wp-image-118" title="13_render to texture" src="http://www.breeed.com/wp-content/uploads/2012/02/13_render-to-texture-1024x727.jpg" alt="" width="627" height="445" /></a>8. Click Render.</p>
<p>ét voilá Max starts rendering something strange just like displayed on the image. Don&#8217;t worry, this is not the actual output rendered in your file.</p>
<p>9. Go to the place where you&#8217;ve saved you image. Open the image in Photoshop.</p>
<p>Now, a Very bright person that allready had some experience with rendering textures might have noticed that I didn&#8217;t choose to supersample my maps (there is, infact, alaising in our texture). He&#8217;s right, I take this step in Photoshop because it saves me a hell of alot of time (rendering with a good supersampler easily multiplies renderingtime 4 times on my slow ass PC).</p>
<p>10. Right, you opened your normalmap in Photoshop. It looks pretty and blueish.</p>
<p>11. At the same time in Photoshop Made a diffuse texture. Basicly I googled for white Cloth and took the first thing that looked like the image in part 1 of this tutorial.</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/02/17_make-diffuse-texture.jpg"><img class="aligncenter size-large wp-image-119" title="17_make diffuse texture" src="http://www.breeed.com/wp-content/uploads/2012/02/17_make-diffuse-texture-1024x611.jpg" alt="" width="627" height="374" /></a>12. Above, The Photoshop window. of my diffuse texture. export this one aswell</p>
<p>13. Now, Because I&#8217;m going to use this pillow model in only one scale I decided to make a normalmap of my diffuse texture in Crazybump. Back in the days I wrote the tutorial I worked with CrazyBump. But I recommend using nDo2, simply because it works in Photoshop (CS 4 and 5).</p>
<p>14. Anyway I&#8217;m sort of skipping the step of creating a Normalmap out of a diffuse texture (lazy me <img src='http://www.breeed.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> , second time!).</p>
<p>15. Open your rendered normalmap, add the Normalmap you&#8217;ve created with CrazyBump or nDo (or the free thingy from nVidia). To add the Diffuse normalmap to the rendered normalmap, simply make sure that your Diffuse normalmap is on top of the rendered one and that the blendingmode is set to <strong>overlay</strong>.</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/02/19_open-PS-and-overlay.jpg"><img class="aligncenter size-full wp-image-120" title="19_open PS and overlay" src="http://www.breeed.com/wp-content/uploads/2012/02/19_open-PS-and-overlay.jpg" alt="" width="797" height="708" /></a></p>
<p>16. Save texture to something usefull (During the creation of things I had to import lateron I really got better at this <img src='http://www.breeed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  So now my diffuse maps I make are actually having a filename that correspondents to the function they have!!! WOW!</p>
<p>17. Great! now, Back to 3ds MAX. don&#8217;t forget to save the project. btw <img src='http://www.breeed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . Select your Lowpoly mesh and use the option &#8220;save selected&#8221;. Save it to something usefull <img src='http://www.breeed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>18. Open the newly saved lowpoly mesh. <a href="http://www.breeed.com/wp-content/uploads/2012/02/20_mesh-in-max-_UCX.jpg"><img class="aligncenter size-full wp-image-121" title="20_mesh in max _UCX" src="http://www.breeed.com/wp-content/uploads/2012/02/20_mesh-in-max-_UCX.jpg" alt="" width="797" height="708" /></a>19. Above, Add around the edges of you&#8217;re lowpoly mesh, make sure this box hasn&#8217;t got any &#8220;Segs&#8221; exept 1 <img src='http://www.breeed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . name this box UCX_&#8221;somethingusefull&#8221; -&gt; no spaces, strange comma&#8217;s or any of that. This box is our Collision Mesh in UDK. And adding UCX_ in the first letters of a name makes it a collisionmesh.</p>
<p>20. Now we&#8217;re done! all we have to do is Exporting it (File-&gt;Export-&gt;.. export as a .ASE file). I gave it the name Pillow.ase, you can choose to disable functions like export materials, it doesn&#8217;t mather that much for our model.</p>
<p>&nbsp;</p>
<p>21. Fire up UDK ( and close 3ds MAX, Photoshop or even zBrush <img src='http://www.breeed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>22. Open the contentbrowser and click import. Now find your .ASE file.</p>
<p>23. set up the lightmap settings in UDK,</p>
<p>24. In the contentbrowser, Rightclick, import, import your textures (the Normalmap, the Diffusemap)</p>
<p>25. In the contentbrowser, Rightclick, select New Material. Add the textures to the material (texturesample), connect it to the right output. You don&#8217;t need a specular map, for our Pillow hardly has any specular!</p>
<p>26. Add the material to our mesh, and Behold! our Pillow is a fact!</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/02/21_mesh-in-UDK.jpg"><img class="aligncenter size-large wp-image-122" title="21_mesh in UDK" src="http://www.breeed.com/wp-content/uploads/2012/02/21_mesh-in-UDK-1024x727.jpg" alt="" width="627" height="445" /></a></p>
<p>Well I hope you enjoyed this tutorial!! If you have any questions/ comments/ marriage requests you&#8217;re welcome to ask them!</p>
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		<title>Part1: Making a model in 3ds MAX and Zbrush</title>
		<link>http://www.breeed.com/making-a-model-in-3ds-max-and-zbrush/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-a-model-in-3ds-max-and-zbrush</link>
		<comments>http://www.breeed.com/making-a-model-in-3ds-max-and-zbrush/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 18:12:12 +0000</pubDate>
		<dc:creator>Breeed</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.breeed.com/?p=70</guid>
		<description><![CDATA[This tutorial is about making a model of a simple pillow/ matras in 3ds MAX 2010 then export it to zBrush. After this tutorial I continue with another one about rendering a Normalmap for it, texturing and exporting it to Unreal Development Kit (UDK). First, lets start of with a real reference picture for what [...]]]></description>
				<content:encoded><![CDATA[<p>This tutorial is about making a model of a simple pillow/ matras in 3ds MAX 2010 then export it to zBrush. After this tutorial I continue with another one about rendering a Normalmap for it, texturing and exporting it to Unreal Development Kit (UDK).</p>
<p>First, lets start of with a real reference picture for what I&#8217;m going to make:</p>
<div id="attachment_92" class="wp-caption alignleft" style="width: 664px"><a href="http://www.breeed.com/wp-content/uploads/2012/01/img_929458_20753269_349.jpg"><img class=" wp-image-92" title="Falling Water House" src="http://www.breeed.com/wp-content/uploads/2012/01/img_929458_20753269_349.jpg" alt="" width="654" height="490" /></a><p class="wp-caption-text">Pillows in the</p></div>
<p>Now, these are pretty neat and boring pillows, but since I&#8217;m remaking Falling Water I want them anyway!<br />
- Let&#8217;s start by firing up 3ds MAX.</p>
<p>&nbsp;</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/01/1_mesh-in-max.jpg"><img class="alignleft size-large wp-image-71" title="1_mesh in max" src="http://www.breeed.com/wp-content/uploads/2012/01/1_mesh-in-max-1024x398.jpg" alt="" width="627" height="243" /></a></p>
<p>I made this box pretty high poly. Take note that the vertices are moved a bit to the edges of the box. I did this on purpose, because after it&#8217;s mesh-smoothed in zBrush, the corners won&#8217;t be too round.</p>
<p>&nbsp;</p>
<p>If you have a box like this it&#8217;s time to export to Zbrush.</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/01/2_export.jpg"><img class="alignleft size-large wp-image-72" title="2_export" src="http://www.breeed.com/wp-content/uploads/2012/01/2_export-1024x471.jpg" alt="" width="627" height="288" /></a></p>
<p>Make sure you export as a *.OBJ file. That&#8217;s the one zBrush likes the most.</p>
<p>- Now fire up zBrush (I choose too let MAX sit and run in the background, but you may quit it if you like to save some resources).</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/01/3_import.jpg"><img class="alignleft size-large wp-image-73" title="3_import" src="http://www.breeed.com/wp-content/uploads/2012/01/3_import-1024x700.jpg" alt="" width="627" height="428" /></a></p>
<p>voilá</p>
<p>- Important step if you never imported something in zBrush before:<br />
Once you&#8217;ve clicked import and have drawn the first object. Immediately click the &#8216;edit&#8217; buton shown below. If you don&#8217;t do this, you can&#8217;t edit the object.<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/01/4_edit.jpg"><img class="aligncenter size-full wp-image-74" title="4_edit" src="http://www.breeed.com/wp-content/uploads/2012/01/4_edit.jpg" alt="" width="362" height="327" /></a></p>
<p>after that let&#8217;s subdivide!<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/01/5_subdivide.jpg"><img class="aligncenter size-full wp-image-75" title="5_subdivide" src="http://www.breeed.com/wp-content/uploads/2012/01/5_subdivide.jpg" alt="" width="274" height="461" /></a><br />
I highered the &#8216;res&#8217; until I was at about a million polygons, I tend to do that because if i get any higher 3ds MAX is getting reaaaaly slow. If you have a good way of optimizing in my good ye olde zBrush before exporting, please let me know.</p>
<p>After subdiving I started fixing the mesh by extruding the lines of the pillows cloth out of the mesh.<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/01/6_draw-pillowlines.jpg"><img class="aligncenter size-large wp-image-76" title="6_draw pillowlines" src="http://www.breeed.com/wp-content/uploads/2012/01/6_draw-pillowlines-1024x353.jpg" alt="" width="627" height="216" /></a><br />
I did this by getting a really small brush size (about 2) changing the focal shift so the pillow lines would appear a bit more realistic. I also increased the strength of the brush</p>
<p>Then I started deforming the entire shape so it would seem &#8216;softer&#8217;</p>
<p><a href="http://www.breeed.com/wp-content/uploads/2012/01/7_deform-a-bit.jpg"><img class="aligncenter size-large wp-image-77" title="7_deform a bit" src="http://www.breeed.com/wp-content/uploads/2012/01/7_deform-a-bit-1024x550.jpg" alt="" width="627" height="336" /></a><br />
I did this by getting a large brushsize and putting the focal shift back to 0. I decreased the brush strength to about 3. Then grabbed my Wacom wannabee Trust thingy and started drawing until the pillow seemed right!</p>
<p>Don&#8217;t forget to save your document to a zBrush file just in case <img src='http://www.breeed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>now, let export the model so 3ds MAX understands what we&#8217;ve done to our beloved box!<br />
<a href="http://www.breeed.com/wp-content/uploads/2012/01/8_export.jpg"><img class="aligncenter size-full wp-image-78" title="8_export" src="http://www.breeed.com/wp-content/uploads/2012/01/8_export.jpg" alt="" width="872" height="534" /></a><br />
I tend to give things a different name each time I save them, just in case aswell I guess.</p>
<p>Anyway if you&#8217;ve completed this part you&#8217;ve succeded the first of al great tests, namely just starting <img src='http://www.breeed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  just kidding. See you in the next tutorial where I will try to explain the render to texture option in 3ds max. So we can make a very low poly version of our 1 million poly mesh!</p>
<p>&nbsp;</p>
<p>Bye bye!</p>
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